Bem senhores, como muito de vocês jogam Dota, o Icefrog publicou nessa quinta, 17 o changelog do Dota 6.79, que em breve deve aparecer no Dota 2.

Dota 6.79

Muitas mudanças no Bloodseeker, Roshan, sniper, Pudge agora pode usar blink dagger e outros detalhes, confira o pacote completo abaixo:

Changelog Dota 6.79

GENERAL

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death

* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
* Satyr Mindstealer XP bounty reduced from 88 to 62
* Satyr Tormentor XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Summoner bounty XP reduced from 155 to 119
* Hellbear Smasher HP reduced from 1100 to 950
* Hellbear armor reduced from 5 to 3
* Satyr Trickster’s Purge cast point improved from 0.5 to 0.2
* Dragon Ancient Neutral Camp now have flying movement capability
* Fixed Neutral Envenomed Weapons debuff dispelling regen items

* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

* Tower last hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

* Evasion now stacks diminishingly
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES

Abaddon
– Base armor reduced by 1
– Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
– Aphotic Shield is now dispellable
– Borrowed Time no longer activates while Doomed

Alchemist
– Chemical Rage no longer provides 250/500/750 bonus HP
– Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
– Ice Vortex cooldown reduced from 5 to 4
– Ice Blast cooldown reduced from 45 to 40
– The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
– Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
– Berserker’s Call AoE increased from 275 to 300
– Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
– Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
– Battle Hunger movement speed slow/bonus increased from 8% to 10%
– Battle Hunger is now dispellable
– Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
– Counter Helix now hits siege units
– Culling Blade no longer goes on cooldown if it successfully kills a hero
– Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
– Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
– Culling Blade 40% speed bonus now applies to attack speed as well
– Culling Blade Aghanim allied buff duration increased from 6 to 10
– Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider
– Base damage reduced from 48-52 to 38-42
– Vision reduced from 1400 to 1200
– Flaming Lasso cast range reduced from 175 to 100

Beastmaster
– Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
– Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
– Call of the Wild now has two abilities for summoning each unit independently
– Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
– Base movement speed reduced from 305 to 300
– Thirst is now global instead of 6000 range
– Thirst bonus now stacks for each unit that is low HP
– Thirst HP threshold increased from 20/30/40/50% to 50%
– Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
– When Thirst is active, movement speed cap is removed on your hero
– Thirst no longer provides armor bonus
– Thirst provides bonus 7/14/21/28 damage
– Thirst no longer grants full hero vision around low HP targets, it only shows their model
– Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster
– Base agility increased from 16 to 22
– Drunken Haze affects a 200 AoE around the target
– Thunder Clap is now dispellable
– Primal Split selection order is now Earth/Storm/Fire
– Reworked Primal Split Aghanim upgrade.
Spoiler:

Bristleback
– Attack point improved from 0.4 to 0.3
– Viscous Nasal Goo is now dispellable
– Viscous Nasal Goo cast point improved from 0.4 to 0.3
– Warpath max stacks increased from 5 to 5/6/7
– Warpath stack duration increased from 10 to 14

Broodmother
– Spin Web AoE increased from 650 to 900
– Spin Web cast range increased from 600 to 1000
– Spin Web cast point nerfed from 0.2 to 0.4
– Spin Web no longer destroys trees
– Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
– Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner
– Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight
– Chaos Bolt damage and stun values are now inversely related

Chen
– Test of Faith teleport is now dispellable
– Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz
– Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
– Searing Arrows manacost increased from 8 to 10
– Searing Arrows is no longer blocked by magic immunity

Clockwerk
– Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden
– Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
– Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
– Vacuum cooldown increased from 24 to 28

Dazzle
– Weave duration rescaled from 12/18/24 to 20
– Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
– Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
– Poison Touch is now dodgeable
– Poison Touch slow timings reworked
Spoiler:

Death Prophet
– Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor
– Kinetic Field AoE increased from 300 to 325
– Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
– Static Storm AoE increased from 375 to 450
– Static Storm max damage increased from 170/220/270 to 200/250/300
– Added Aghanim’s upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom
– Doom cooldown reduced from 110 to 100
– Doom now removes positive buffs on the target before applying the debuff
– Doom Aghanim AoE requirement increased from 550 to 900
Spoiler:

Drow Ranger
– Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
– Precision Aura no longer affects creeps
– Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
– Marksmanship attribute negation AoE increased from 375 to 400

Earthshaker
– Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
– Fissure range increased by 100

Elder Titan
– Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Enigma
– Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
– Added Aghanim’s upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress
– Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void
– Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
– Chronosphere AoE increased from 400 to 450

Huskar
– Agility reduced from 20 + 2.4 to 15 + 1.4
– Berserker’s Blood is now disabled by Doom

Invoker
– EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
– Invoke Max Spells rescaled from 1/2/2/2 to 2

Io
– Tether now does a -100% MS/AS slow instead of a stun

Jakiro
– Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
– Healing Ward movement speed increased from 300 to 450
– Omnislash Scepter cooldown reduced from 110/100/90 to 70
– Omnislash no longer stops if the target is Ethereal (it still doesn’t do damage)
– Fixed not being able to use items during Omnislash

Keeper of the Light
– Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka
– X Marks The Spot cooldown reduced from 16 to 13
– Ghost Ship damage increased from 350/450/550 to 400/500/600

Leshrac
– Diabolic Edict cast point improved from 0.7 to 0.5
– Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich
– Frost Armor has half effect against ranged heroes
– Frost Armor slow now stacks with the slow from Frost Nova
– Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
– Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
– Sacrifice no longer denies enemy XP
– Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer
– Rage cooldown increased from 17 to 19
– Open Wounds and Infest cast points increased from 0.01 to 0.2

Lina
– Attack range increased from 635 to 650

Lion
– Mana Drain duration increased from 4 to 5
– Hex cooldown increased from 15 to 30/25/20/15
– Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
– Base movement speed increased from 315 to 325 (still 280 in True Form)
– Spirit Bear XP bounty increased from 196 to 300

Luna
– Moon Glaive can now bounce back on the same units if it already hit all other units nearby
– Moon Glaive bounce damage reduced from -30% to -35%
– Eclipse Scepter beam count limit per target removed

Lycanthrope
– Armor increased by 1 (Shapeshift total armor is still the same as before)
– Base damage increased by 5
– Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
– Wolves magic resistance increased from 50% to 80%

Magnus
– Turn rate improved from 0.5 to 0.8

Medusa
– Mystic Snake now does Pure damage to units in Stone Form

Meepo
– Base armor reduced by 1
– Turn rate improved from 0.5 to 0.65
– Earthbind cast point improved from 0.5 to 0.3
– Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
– Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana
– Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
– Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
– Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren
– Rip Tide AoE reduced from 450 to 350
– Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Nature’s Prophet
– Treants’ XP Bounty increased from 20 to 30
– Treants’ Gold Bounty increased from 12-16 to 14-20

Necrolyte
– Base armor increased by 1

Night Stalker
– Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin
– Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
– Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi
– Ignite duration increased from 4/5/6/7 to 5/6/7/8
– Ignite is now dodgeable
– Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
– Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight
– Degen Aura AoE increased from 315 to 350
– Degen Aura stickiness increased from 0.5 seconds to 1.0

Outworld Devourer
– Base damage reduced by 3
– Items no longer trigger Essence Aura

Phantom Assassin
– Stifling Dagger shares the same crit chance/factor as Coup de Grace
– Stifling Dagger is now dodgeable
– Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
– Spirit Lance is now dodgeable

Pudge
– Can now use Blink Dagger
– If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
– Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
– Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna
– Decrepify damage amp on allies reduced from 40% to 25%
– Decrepify damage amp on enemies increased from 40% to 50%
– Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
– Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
– Shadow Strike manacost rescaled from 80/100/120/140 to 110

Riki
– Smoke Screen cast range increased from 425 to 550
– Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:

Rubick
– Telekinesis cooldown increased from 18 to 22
– Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn’t
– Added Aghanim’s upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim’s upgrade

Sand King
– Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
– Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
– Shadow Poison AoE increased from 180 to 190

Shadow Shaman
– Mass Serpent Ward count increased from 8 to 10
– Changed Mass Serpent Ward placement structure

Silencer
– Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King
– Base Intelligence increased by 5
– Removed Mortal Strike active
– Vampiric Aura now provides full effectiveness on ranged units
– Reincarnation slow increased from 30% to 50%
– Reincarnation slow AoE increased from 700 to 900

Skywrath Mage
– Int growth increased from 3.2 to 3.6
– Added Aghanim’s upgrade: reduces Mystic Flare’s cooldown from 60/40/20 to 20/10/0

Slardar
– Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
– Sprint speed increased from 20/27/33/40% to 20/28/36/44%
– Sprint manacost removed (was 50)

Slark
– Shadow Dance duration reduced from 5.5 to 4
– Shadow Dance cooldown increased from 25 to 65
– Shadow Dance can no longer be revealed by Truesight

Sniper
– Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
– You can now continuously use Reality on your illusions
– Reality cast point improved from 0.3 to 0

Spirit Breaker
– Base attack time nerfed from 1.7 to 1.9
– Greater Bash no longer works while doomed
– Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
– Stormbolt cooldown reduced from 15 to 13
– Stormbolt is now dodgeable

Tidehunter
– Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw
– Chakram manacost increased from 75/125/175 to 100/150/200

Tiny
– Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
– Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector
– Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
– Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
– Living Armor cooldown rebalanced from 15 to 32/26/20/14
– Living Armor manacost increased from 25 to 50
– Nature’s Guise cast point improved from 0.5 to 0.3

Troll Warlord
– Berserker’s Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
– Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tusk
– Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
– Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
– Can now use Blink Dagger
– If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
– Poison Nova no longer ignores invis/fogged units
– Venomous Gale no longer ignores invis units
– Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
– Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
– Poison Sting dps no longer dispels healing or disables dagger
– Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
– Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
– Poison Attack cooldown reduced from 4/3/0/0 to 0
– Corrosive Skin no longer works while doomed

Visage
– Base armor reduced by 1
– Base magic resistance reduced from 25% to 10%

Warlock
– Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
– Upheaval cast range increased from 700 to 1200
– Upheaval duration increased from 10 to 12
– Removed Chaotic Offering 100 impact damage
– Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
– Chaotic Offering manacost increased from 200/250/300 to 200/300/400

Weaver
– Base attack time nerfed from 1.7 to 1.8

Windrunner
– Focus Fire remains sticky on the target you cast it on
Spoiler:

Witch Doctor
– Death Ward cast range increased from 400 to 600
– Voodoo Restoration AoE increased from 350 to 500
– Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
– Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)

ITEMS

Animal Courier
– Movement speed increased from 300 to 350
– HP increased from 45 to 75

Arcane Boots
– Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
– Unholy Strength STR gain is provided over 0.7 seconds
– Unholy Strength has no toggle on or off cooldown

Black King Bar
– Recipe cost increased from 1300 to 1375

Blink Dagger
– Damage disable no longer ignores self damage
Spoiler:

Bloodstone
– Now gives the +10 damage from its components

Boots of Travel
– Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
– Gold cost increased from 600 to 650

Clarity Potion
– Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
– Slow increased from 10 to 15%

Eul’s Scepter of Divinity
– Cyclone cooldown reduced from 30 to 25
– Movement speed bonus increased from 35 to 40

Eye of Skadi
– Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier
– Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
– Gold cost increased from 850 to 900

Hand of Midas
– Transmute no longer works against Necronomicon units

Healing Salve
– Gold cost increased from 100 to 115
– Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
– Dominate can no longer control Necronomicon units

Hyperstone
– Gold cost reduced from 2100 to 2000

Linken’s Sphere
– Linken’s Sphere can now be cast on an allied hero to transfer the buff
Spoiler:

Maelstrom
– Chain Lightning AoE increased from 500 to 900

Mjollnir
– Static Charge radius around attacker increased from 300 to 450
– Static Charge hit count increased from 3 to 5
– Chain Lightning AoE increased from 500 to 900

Necronomicon
– Summoned units duration increased from 35 to 40

Observer Ward
– Duration increased from 6 to 7 minutes
– Killing Observer Wards now grants a 50 gold bounty

Phase Boots
– Movement speed bonus reduced from 55 to 50

Pipe of Insight
– Barrier AoE increased from 500 to 900

Power Treads
– Movement speed bonus reduced from 55 to 50

Radiance
– Burn Damage AoE increased from 650 to 700

Refresher Orb
– Now gives the +10 attack speed from its components

Rod of Atos
– Cripple cooldown reduced from 16 to 12

Sange and Yasha
– Movement speed bonus increased from 12 to 16%

Sentry Ward
– Duration increased from 3 to 4 minutes
– No longer gives permanent vision around it
– Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
– Fade delay reduced from 2.4 to 1.8

Shadow Blade
– Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit
– Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
– Charges increased from 3 to 4
– Gold cost increased from 90 to 125
– Is no longer shareable
– Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
– Reworked Tranquil Boots
Spoiler:

Urn of Shadows
– Soul Release cooldown reduced from 10 to 7

Vanguard
– Damage Block chance increased from 70 to 80%

Veil of Discord
– Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
– Magic weakness duration increased from 20 to 25 seconds

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

Confira as mudanças no Dota 6.79

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About The Author
- Colaborador para a EGW e redator para o BABOO. Tento constantemente entender sistemas e relacioná-los às emoções e reações que sentimos nos jogos.